BeOS Tetris
Copyright 1999
by Brian Tietz
briant@timelinevista.com


LICENSE:
Obviously, the idea for Tetris isn't mine, so I hold no copyright on the idea.
I do, however, reserve all rights with regard to the source code for this BeOS
version of Tetris.  The executable is freely distributable.  The source code is
likewise freely distributable, provided that the license and copyright are
retained in the source code files and in the about box of the executable.


PLAY INSTRUCTIONS:
To start a new game, use the Begin new game menu item.  Once the game is
started, you can pause it from the menu, or the menu shortcut key command-N,
alt-N, or control-N, depending on your menu shortcut preference and whether
you're using BeOS on Intel or PowerPC.

Keys:
Use the numeric keypad and make sure to have numlock turned on.
4 - left		5 - rotate		6 - right
			2 - fast down*
Space bar - drop all the way

*see bugs, below


SOURCE CODE:
If you want to modify the source code, to build, use the included project files.
You'll need version 2.9 or greater of my Santa's Gift Bag distribution to build
it.  You will also need Jon Watte's libprefs 1.2.5 or greater, which I prefer to 
use in its bigprefs form (in the project files as BigPrefs-R4-ppc.a and 
BigPrefs-R4-x86.a).


BUGS:
For some reason, I can't detect B_KEY_UP events.  If anyone knows a solution
to this, please let me know.  You can move back and forth, rotate, and drop
the block all the way, but with fast down, once you start it the blocks drop fast
forever, instead of just until you release the key, as was intended, and as the 
code is written.  As soon as I can get the key up events, it'll work correctly.


TO DO:
[  ] Add sounds
[X] Play until my eyes hurt
